Tuesday, 11 March 2014

Research


Interface

Mission maker is a program that I used when I was back in school, it is a really simple program to get into making games because of its very user friendly interface and easy to understand commands. The interface of it was clearly colour coded and labelled, such as Characters, Location, Door and more for what you need. The interface for making the new rooms is also very user friendly because of the fact it gives you a 9x12 grid to place a list of different room options in, it even shows you the exits on this by having red lines over the side of the exit to show it.

Design

The design for Mission maker is quite old and therefore isn't very high quality, but the range of it is very huge. For instance in the rooms menu you have a choice of about 10 different environments that have about 5-7 different rooms inside of it which you can mix and match to make say like a secret science base in the sewers beneath a city. There are also a range of props to suit your needs, they have different items from weapons to just random props, these were very helpful in the game because of how easy it was to access them as well and how they managed to bring the rooms to life.

Characters

The characters in this game are quite well done for a start in the game making programs, this is because they already come set up with all the animations that they need, there is also a range of different ones to chose from, from aliens to normal people. Also their A.I is very well done, if you tell them to hunt your player, they will work out their own path to cut you off, the only problem is that they only have walking animations so they can only go at a walking speed, meaning it is rather easy to avoid them.


Interface


The interface for this is also very user friendly because of the fact it is all colour coded again, making it easy to navigate and also easy to remember where certain commands are. Unlike Mission Maker though with it's triggers, Scratch uses commands such as "if touching = Example" or "pick random from = 1 and 10" to make it work, this is very useful because it also gives the user a slight understanding of coding which is used in more advance programs.





Sprites


Scratch comes with two different kinds of sprites, you can use their own sprites or make your own. If you use theirs you get really good quality images, some being real life images they own the rights to, then there are others that they made using a computer, these are really good quality and variety ranching from dragons to Cheetos. You can also make your own sprites and backgrounds, the way to make them though is not easy to do in the actual program because that isn't its main purpose, instead it is best to use another program and just inport it over from there.


Interface

I have only just started using Unity myself and the interface is not the easiest to get use to for the first time, seeing ho it has thrown a bunch of different tools in my face that I haven't really seen before. I believe that once you get use to all these different tools however, it will become a very useful interface to use, seeing as how you will have all the tools around you. This shows me that Unity is made for people who want to get into game making, not for people who quickly want to make an easy game.

Design


Unity does come with it's own props you can use for free in your game, they also have more packages that you can buy for different prices giving you access to more props to chose from, these are really only used by people who really want to make a game worth money on there but don't know how to use modelling programs as well, or can't be bothered to make the models in a program such as sculptress.

Characters


The characters for Unity are a lot like the buildings, you have to download them, some of them come free